Game Wizards

... would appear as a wizard in the Dungeons & Dragons live - action film . Although a community of retro gamers remained dedicated to the original game ...

Game Wizards

Game Wizards

The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

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Game Wizards
Language: en
Pages: 400
Authors: Jon Peterson
Categories: Dungeons and Dragons (Game)
Type: BOOK - Published: 2021 - Publisher: MIT Press

"A detailed history about the early years and drama of TSR, Inc., the company that founded Dungeons and Dragons"--
Games Wizards Play
Language: en
Pages: 639
Authors: Diane Duane
Categories: Young Adult Fiction
Type: BOOK - Published: 2016-02-02 - Publisher: Houghton Mifflin Harcourt

The long-running “cult favorite” YA fantasy series continues with a worldwide tournament of magic—from the author of A Wizard of Mars (Slate). Every eleven years, Earth’s senior wizards hold the Invitational: an intensive three-week event where the planet’s newest, sharpest young wizards show off their best and hottest spells. Wizardly
Language: en
Pages: 262
Authors: Stewart Woods
Categories: Games
Type: BOOK - Published: 2012-08-16 - Publisher: McFarland

"This book chronicles the evolution of tabletop hobby gaming, explores why hobbyists play eurogames, how players balance the structure of competitive play with the demands of an intimate social gathering, and to what extent the social context of the gameencounter shapes the playing experience. This innovative work highlights a popular
The Wizard's Estate Let the Games Begin
Language: en
Pages: 182
Authors: F.D. Stewart
Categories: Fiction
Type: BOOK - Published: 2016-01-20 - Publisher: Page Publishing Inc

A group of college friends will soon discover, that getting everything they've ever wanted means losing everything they’ve ever loved. Join them, as they battle in a war for their identities, where they soon discover, it’s not a game, it's their life.
The Fantasy Role-Playing Game
Language: en
Pages: 215
Authors: Daniel Mackay
Categories: Games & Activities
Type: BOOK - Published: 2017-08-11 - Publisher: McFarland

Many of today’s hottest selling games—both non-electronic and electronic—focus on such elements as shooting up as many bad guys as one can (Duke Nuk’em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokémon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while

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